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Case StudyReach Robotics
Changing the future of gaming
Reach Robotics is building the world’s first intelligent gaming platform, MekaMon. Billed as the future of gaming, MekaMon is a multifunctional battlebot with augmented reality capability.
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43,000 ft2£2.5 Million12%Of office and
lab spaceCost saving in
constructionBudget
saved400Entrepreneurs
academics and
innovators at
launch events
Founded by robotics graduates from University of the West of England (UWE), Reach Robotics is located at the Future Space Innovation Centre, located on the UWE Bristol campus, part of the wider University Enterprise Zone initiative. There could be upwards of 450 jobs created on site as part of the new University Enterprise Zone, with the knock-on effect of supporting employment in the supply chain and local economy.
From the outset Reach Robotics wanted to be part of an ecosystem where they could connect with other start-ups at a similar stage. The company formed part of the Bristol Robotics Laboratory incubator programme, based on the UWE Bristol campus, but their ambitious growth plans led them to graduate into their own private space at Future Space, which is next to the robotics lab. Choosing to be part of the Future Space community not only opened up an invaluable network, it enabled the business to retain close links to one of the most advanced robotics labs in Europe.

Due to the flexible nature of the workspace and the ability to tap into the UWE talent pipeline, Reach Robotics has been able to grow smoothly from a team of five to ten employees in the past year. The company has also just secured a £5.8m investment, led by South Korea- and Singapore-based investors.

“Future Space provides a really compelling package. The space enables us to connect with other start-ups that are at a similar stage to us providing a valuable support network, as well as the opportunity to share learning and experience.”
Silas Adekunle – CEO, Reach Robotics